Words about animation, photography, art, creativity, football + occasional ramblings from other life stuff • See my work here: floramartyr.com • Hyperlinks in RED
Wednesday, 20 October 2021
Horsing Around
Sunday, 10 October 2021
Fly on the Wall
Friday, 8 October 2021
I Worked on a Richard Linklater Film
Thursday, 30 September 2021
EbSynth #3
Sunday, 19 September 2021
Collective Weekender Roundup
Unfortunately no one besides my boyfriend turned up for the event (which was still super fun as we had a brilliant afternoon drawing horses together!), but quite disappointing on the whole. I put a lot of planning and preparation into the workshop and in all honesty it was quite an anticlimax when I realised that I wasn't going to get any attendees. Perhaps it was because of timing- I mean a Thursday afternoon might not have been the best time for this kind of thing. Or maybe I didn't promote it enough (though there's only so much I can/ want to spam my IG/ Twitter accounts). Or perhaps lack of friends in Preston (maybe I should spend less time in my room animating and do more socialising). That thought scares me..!
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| Me in my element. Look at that smile! |
The other events I attended were the Cyanotype workshop with photographer Nicola Lewis-Dixon. This was really fun as I've never done one of these before (basically cameraless photography). I'd love to try this out more in my own time.
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| Cyanotype workshop |
The writing workshop hosted by writer and filmmaker Su Moffat. I've not attended many writing workshops (or at least not as an adult- I remember a few when I was a kid) so I didn't quite know what to expect. Though Su was really good at encouraging ideas and offered some great tips/ prompts for improving creative writing and pulling out a story.
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| Still went for abstract colours though didn't I |
If I had the time, I would have loved to have attended more of these events- they all sounded fantastic and from the photographs afterwards, they looked great, too! I really hope this momentum and community of creativity in Preston continues, because it actually feels really good and positive at the moment.
Lancashire Encounter is happening right now. Head here for the line up. There's also a lot of top class poetry/ comedy/ performances coming up, hosted by Enjoy the Show events promotion. Preston has also just released it's 12 year cultural strategy- read more about that here.
Saturday, 4 September 2021
August Embroidery
Friday, 3 September 2021
Collective Weekender
The workshop is a drop in from 1-3pm, where you can be part of a BIG collaborative animation. Also, you don’t need any prior animation experience- just the enthusiasm to create! How cool is that?! All materials and assistance will be provided. Hot drinks and refreshments are available to be purchased at the venue- would recommend!
This is part of the #collectiveweekender, a 4 day creative festival across Preston, celebrating the diversity of the creativity that goes on in and around Preston.
The events range from photography to poetry, from dance to drawing and EVERYTHING (yep, everything) in between!
To see a full list of events and to book your FREE places, click here. To see all the creatives involved, click here.
Hope to see some of you down there xo
Saturday, 17 July 2021
Shelsley Walsh Hill Climb
Wednesday, 30 June 2021
EbSynth Test #2
…And shortly after that, I started working on another. In between then and now, I got a full time gig animating on a super amazing project, I bought some shoes which don’t have holes in and I learnt how to use EbSynth. I also painted all of the 103 frames for this second hand-painted piece, along with having drawn all the outlines frame by frame in TVPaint.
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| The hand painted frames (some of) |
So, the title of this post is called ‘EbSynth Test #2’ and you’re probably thinking, ‘right, so she’s pretty much done all the leg work for this, why is she even talking about her new obsession in this blog post’?
Ok, so I basically didn’t want the outlines or the paint work to have gone to waste, but at the moment, realistically I would never have found the time to produce a piece in the same way I did the first painted one. So I thought this would be a great opportunity to practise colouring with EbSynth. Using it ‘just’ to colour a clip still saves a load of time (it literally took hours to scan and clean up all the individual painted frames in the previous one).
Side note: I am currently working on a piece to get smooth outlines using EbSynth- once I’ve managed that, then there’ll be a post here, so keep an eye out in the next few weeks!
Having the outlines down already put me in an advantage, because it meant I could give EbSynth something more workable to urm, well, work with. Also, another side note: I coloured in her facial features in TVPaint such as eyes, brows, lips etc as I was working quite small when painting this piece and knew painting all that detail would have added on a lot more hours. If I were to do the keyframes again, I would have painted everything as I would only be needing to paint it a couple of times, as opposed to 103.
As you can see above, I exported the PNG sequence of both the video file and some of the outlines for EbSynth. Having a solid outline for it to follow, I’m assuming made it easier for EbSynth to give a cleaner output. I also brightened the video slightly, along with adding a little contrast, to make it stand out more.
Once I knew what PNG sequence I’d be putting into EbSynth, I needed to create the keyframes. Like I said at the start of this post, I had already painted all the frames, so it was a case of picking out a couple and scanning those, rather than all of them. As this shot has a head movement and an arm movement, I wanted to make two keys which would give EbSynth enough information of each.
I made keys of the first frame and the last frame:
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| Frame 1 (with outlines) |
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| Frame 103, no outlines (what I fed to EbSynth) |
I scanned in the painted frames at 1200dpi and then exported the outlines from TVP of the relevant frames to Photoshop (this would act as a guide so I could resize the painted versions to match the outlines). Here, I cleaned up some blemishes on the paint work and also erased the white paper surrounds. EbSynth works well with an alpha channel and I didn’t want to sit there afterwards and remove the background of 103 frames or it totally would have defeated the object of using EbSynth. If I removed the background for the keyframes, EbSynth would use that information and keep those sections as an alpha channel too. Cowabunga, dude!
Once I had nice clean versions of the keys, I ran them through EbSynth and waited patiently for it to work it’s magic and 10 or 20 mins later (my computer is crazy slow) I had the frames ready to import back into TVP. Also, with the keys, I switched off the outline layers before inputting them to EbSynth. This was so there wouldn’t be an outline on those layers, as it wasn’t needed and would have made it look messy.
I had no idea how it would turn out, but wow I was happy with the result. It was a lot cleaner than I was expecting. Though it definitely still needed touching up in places:
Ignore the pink background- that’s just a placement background as a neutral colour to allow me to see the bits I needed to clean up better. Most of it was a case of just erasing the parts which came out of frame, though there were some bits (mainly on her hand) where EbSynth completely missed the mark. To fill these in, I used the cut brush and made a custom brush from it, allowing me to use the right colour and texture from the painted frames without the new bits standing out or looking weird. Think of it like the clone tool in Photoshop basically.
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| Where it missed on her hand |
I also added the shading using EbSynth which I did on a separate layer. I used 3 keyframes for this and then blended them together. I don’t really add shading to my work mainly due to time constraints, though of course EbSynth allows me to add shading without much extra effort. And I must admit it looks a lot better than the stuff I’ve done previously without shading. So shading is going on everything from now on!
An improvement for this would be that perhaps I could have added the shading as I painted it or digitally added it in a more painterly way. Or even used a blend mode to make it feel more ingrained. Anyway...
So what does this mean for an independent animator like myself?
The big one: it saves so much time! I can get more done in a shorter amount of time, allowing me to spend more time focussing on style, look and story, as opposed to that energy going into drawing each frame. It literally is a game changer! To make an independent short or feature, it will really help speed the process up, meaning I could make something in a fraction of the time it would normally take. How cool is that?!
I also don’t think a program like this will be something which takes jobs away from animators. As I have just outlined here, a lot of human work is still needed to create an effective piece. Yes, it speeds up the work, but just think of how a program like this can help the independent feature and short film industry. Less time to produce work = less cost to make work = more independent work produced without having to rely on funding = more diverse, cool, interesting animations. Win.
Ps. I know this post was kind of long- I hope I was able to explain everything in a fairly concise or at least clear manner. If you’ve any questions after reading this on EbSynth or my process, then just drop them below and I’ll try and answer as best as I can.
























