Because I’m pleased with where the project is currently at, the remaining tasks (including the additional things I keep adding to the ‘to-do’ list, which is now at least twice as long as when I created it!) don’t feel quite as daunting as maybe they should do, or how they might have felt a month or so back. I just want to keep going with the project and improve it/ ‘plus’ it as much as possible. I’m fully motivated to crack on with it, even the difficult sections, because I can now see at this point, that if I do the things that I need to, it’s going to turn out how I want it.
This week has been testament to that in a way, because I (for the second time in this film) worked in 3D software Blender (not my forte or specialism by any means), to create an asset for a shot that I felt lent itself to this treatment. I tried it in After Effects (a program I am familiar with) but it just looked bad, so needed to figure out an alternative and quickly. To be honest the prospect of Blender was pretty daunting, as like I said, it’s really not my thing, but needs must and I got the result I wanted. I used this tutorial as a guide, which intimidated me to begin with, especially as I also had to figure out how to link an armature with an animation on my own accord! It does need tweaking a bit, so I will be re-doing it, but it shows that I now have the skill set to create the asset I want and not compromise on it. And it’s also given me an idea for another section of the film that still needs doing- so hopefully I can achieve that next week.
It has actually been quite fun exploring Blender in this project and to be honest, what I’ve achieved with it has definitely exceeded my expectations. Perhaps I’m better at this sort of thing than I give myself credit for. More self confidence from you please, Flora! I’m thankful that I have Blender in my bag of skills now, because it gives me more options for future projects and perhaps even more for this one- we’ll see. I’m still very tutorial reliant with it at the moment, but I’m slowly understanding it a little more and it’s not quite as intimidating as it was a few months ago. And I very much doubt I’ll ever be fully shifting over to the dark side that is 3D animation, but it’s a useful skill to have to enhance my 2D work. If you know me well or have been reading this blog for a long enough period, then you’ll know that I love mixing both media and disciplines within the field of animation.
Below are a couple of pictures from my Blender work: the first is the wide shot of the flock of birds I created (birds were done in Blender). The second is the photograph she takes of the birds, again, created initially in Blender (moved the camera angle to below the flock, so would be a realistic angle of where she’s taking the photo from), but enhanced in TVPaint- added textures and motion blur, as well as the background.