Friday 18 October 2024

Short Film: Update #5 Getting Back on Track

It’s almost been a month since my last update, but I am very much still working on my film! In the time elapsed, I’ve been on holiday (to Great Yarmouth) for two weeks and had an obligatory existential crisis the week after. This week, is where I’ve really got going again.

holiday snap

Last week (crisis week) was the week I originally had identified as my filming week, but to be honest I really wasn’t feeling good about my body/ how I looked, as well as not sleeping that well and being on my period (and yes, these things should be spoken about). Making things even worse, was that I also had my Covid booster jab with a few not-so-nice side effects and I was still healing from a pretty nasty skate injury I picked up whilst on holiday. So, it’s safe to say last week wasn’t really ‘right’ for filming, hence the crisis! I think it sounds pretty understandable doesn’t it?

It wasn’t all bad though regarding progress on my film. I was able to crack on with a shot which I used Blender (3D software) for:


Obviously the above is not quite the final piece(!), but my idea is for some backgrounds/ shots which I can’t get the exact reference for, is to create/ model it in Blender and then use as a reference to create my 2D animation from. So in simpler terms, anything I make in Blender, I’ll redraw 2D in TVPaint. It’s currently left in this 3D stage though, as I haven’t yet decided how I’m going to draw the backgrounds, therefore don’t want to rush into anything without having thoroughly thought out how I’m going to go about it (in terms of style, medium and pipeline).

To be honest, I was kind of dreading using Blender again, as it’s not a software I’ve used that much and it’s been several years since doing so. And especially not on a week where I wasn’t feeling my best. But actually, once I got going it was really enjoyable and it was fun modelling the ceiling fan in the design I wanted. I used this tutorial as a general guide, but went off piste and created my own thing. It took a few attempts to get to a design I was happy with- below is my first iteration (soooo bad) and almost not worth sharing, but I like displaying both the ups and downs of animation in this blog as it shows progression/ development, persistence and realism, so here goes:



So, that was last week- phew, I’m pleased that’s over! This week has been almost a complete contrast: I got a load of filming done, including anything I needed to reshoot from previous sessions, animated a couple of shots and even secured a location to film a few more scenes in over the weekend. I’m back to feeling great about my film again and really motivated to carry on, especially when I can see the Premiere timeline filling out, as well as my project tracking spreadsheet:


I now have the big task of editing what I’ve shot and then getting on with the animation side of things again, something I can’t wait to get going with. Filming is always the part I find most stressful/ hardest out of the rotoscope process, especially when I’m not only filming, but also acting. The editing and the animating parts are easily my favourite- but I guess these are kind of like my reward for having completed the filming. Or, at least that’s how I look at it!

Below is an image from one of the shots, with a behind the scenes of the set up. I used a light box as the fill light, which you can actually see in the footage- not that it matters as it’ll all be drawn out in the rotoscope process. But I like sharing the interesting little bits of indie filmmaking and showing that you can create something with what you already have around you. That’s it for this one- see you in the next one! I’m off to watch ‘The Wild Robot’ and I can not wait!


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